Camera Shots
ELS: extreme long shot-setting the scene.
LS: long shot-subject takes up most if not all of the shot, used to show character and surrounding environment.
MS: mid shot- shot of character from torso up.
MCU: medium close up, halfway between CU and MS shows face more clearly but shows upper chest.
CU: close up-shows expressions.
ECU: shows a very close image of part of the body usually the eyes.
Two shot: shot with two people in it. Generally at a mid shot.
Over the shoulder: shot from on or behind a persons shoulder.
Point of view: from a characters point of view.
Noddyshot: used in interviews to show reaction of interviewer to answers.
Angles
Low angle: takes from below to make subject seem bigger or more
intimidating.
High angle: taken from above to make subject feel vulnerable.
Pan: camera moves from left to right or opposite to track the subject.
Compositon and Framing
Tracking shot: moves on a dolly to follow the subject.
Tilt: camera pan up and down to show height.
Canted/ Dutch shot: camera position not directly towards the subject, gives a sense of uneasiness.
Zoom: zooms in to focus on one place or zoom out to show an area.
Handheld/Stedicam: gives a sense of realism, moves around with the action.
Crane Shot: on a high that can track, pan and tilt toward the action.
Aerial Shot: positioned on a high angle, gives a sense of scale and location.
Editing
Continuity: gives the film a rhythm to show movement and action. Can show action and reaction.
Transitions: how two shots are joined together.
Dissolve: a gradual transition from one shot to another, usually used to show time passing.
Fade to black/white: fades into or from one of the colours, if done quickly could be used for flashbacks.
Fade in/out: fades from one shot to the next, similar to above.
Cross-cutting: action switches between two storylines or their settings.
Wipe: moves across the screen showing transition between tow shots.
Jump Cut: a fast cut between two shots, can be used in chases to show someone catching up to front characteror item.
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